/** * Loads a Wavefront .mtl file specifying materials * * @author angelxuanchang */ THREE.MTLLoader = function( baseUrl, options, crossOrigin ) { this.baseUrl = baseUrl; this.options = options; this.crossOrigin = crossOrigin; }; THREE.MTLLoader.prototype = { constructor: THREE.MTLLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.XHRLoader(); loader.setCrossOrigin( this.crossOrigin ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, /** * Parses loaded MTL file * @param text - Content of MTL file * @return {THREE.MTLLoader.MaterialCreator} */ parse: function ( text ) { var lines = text.split( "\n" ); var info = {}; var delimiter_pattern = /\s+/; var materialsInfo = {}; for ( var i = 0; i < lines.length; i ++ ) { var line = lines[ i ]; line = line.trim(); if ( line.length === 0 || line.charAt( 0 ) === '#' ) { // Blank line or comment ignore continue; } var pos = line.indexOf( ' ' ); var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line; key = key.toLowerCase(); var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : ""; value = value.trim(); if ( key === "newmtl" ) { // New material info = { name: value }; materialsInfo[ value ] = info; } else if ( info ) { if ( key === "ka" || key === "kd" || key === "ks" ) { var ss = value.split( delimiter_pattern, 3 ); info[ key ] = [ parseFloat( ss[0] ), parseFloat( ss[1] ), parseFloat( ss[2] ) ]; } else { info[ key ] = value; } } } var materialCreator = new THREE.MTLLoader.MaterialCreator( this.baseUrl, this.options ); materialCreator.setMaterials( materialsInfo ); return materialCreator; } }; /** * Create a new THREE-MTLLoader.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials * side: Which side to apply the material * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide * wrap: What type of wrapping to apply for textures * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 * Default: false, assumed to be already normalized * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's * Default: false * invertTransparency: If transparency need to be inverted (inversion is needed if d = 0 is fully opaque) * Default: false (d = 1 is fully opaque) * @constructor */ THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) { this.baseUrl = baseUrl; this.options = options; this.materialsInfo = {}; this.materials = {}; this.materialsArray = []; this.nameLookup = {}; this.side = ( this.options && this.options.side )? this.options.side: THREE.FrontSide; this.wrap = ( this.options && this.options.wrap )? this.options.wrap: THREE.RepeatWrapping; }; THREE.MTLLoader.MaterialCreator.prototype = { constructor: THREE.MTLLoader.MaterialCreator, setMaterials: function( materialsInfo ) { this.materialsInfo = this.convert( materialsInfo ); this.materials = {}; this.materialsArray = []; this.nameLookup = {}; }, convert: function( materialsInfo ) { if ( !this.options ) return materialsInfo; var converted = {}; for ( var mn in materialsInfo ) { // Convert materials info into normalized form based on options var mat = materialsInfo[ mn ]; var covmat = {}; converted[ mn ] = covmat; for ( var prop in mat ) { var save = true; var value = mat[ prop ]; var lprop = prop.toLowerCase(); switch ( lprop ) { case 'kd': case 'ka': case 'ks': // Diffuse color (color under white light) using RGB values if ( this.options && this.options.normalizeRGB ) { value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; } if ( this.options && this.options.ignoreZeroRGBs ) { if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) { // ignore save = false; } } break; case 'd': // According to MTL format (http://paulbourke.net/dataformats/mtl/): // d is dissolve for current material // factor of 1.0 is fully opaque, a factor of 0 is fully dissolved (completely transparent) if ( this.options && this.options.invertTransparency ) { value = 1 - value; } break; default: break; } if ( save ) { covmat[ lprop ] = value; } } } return converted; }, preload: function () { for ( var mn in this.materialsInfo ) { this.create( mn ); } }, getIndex: function( materialName ) { return this.nameLookup[ materialName ]; }, getAsArray: function() { var index = 0; for ( var mn in this.materialsInfo ) { this.materialsArray[ index ] = this.create( mn ); this.nameLookup[ mn ] = index; index ++; } return this.materialsArray; }, create: function ( materialName ) { if ( this.materials[ materialName ] === undefined ) { this.createMaterial_( materialName ); } return this.materials[ materialName ]; }, createMaterial_: function ( materialName ) { // Create material var mat = this.materialsInfo[ materialName ]; var params = { name: materialName, side: this.side }; for ( var prop in mat ) { var value = mat[ prop ]; switch ( prop.toLowerCase() ) { // Ns is material specular exponent case 'kd': // Diffuse color (color under white light) using RGB values params[ 'diffuse' ] = new THREE.Color().fromArray( value ); break; case 'ka': // Ambient color (color under shadow) using RGB values params[ 'ambient' ] = new THREE.Color().fromArray( value ); break; case 'ks': // Specular color (color when light is reflected from shiny surface) using RGB values params[ 'specular' ] = new THREE.Color().fromArray( value ); break; case 'map_kd': // Diffuse texture map params[ 'map' ] = this.loadTexture( this.baseUrl + value ); params[ 'map' ].wrapS = this.wrap; params[ 'map' ].wrapT = this.wrap; break; case 'ns': // The specular exponent (defines the focus of the specular highlight) // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. params['shininess'] = value; break; case 'd': // According to MTL format (http://paulbourke.net/dataformats/mtl/): // d is dissolve for current material // factor of 1.0 is fully opaque, a factor of 0 is fully dissolved (completely transparent) if ( value < 1 ) { params['transparent'] = true; params['opacity'] = value; } break; default: break; } } if ( params[ 'diffuse' ] ) { if ( !params[ 'ambient' ]) params[ 'ambient' ] = params[ 'diffuse' ]; params[ 'color' ] = params[ 'diffuse' ]; } this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); return this.materials[ materialName ]; }, loadTexture: function ( url, mapping, onLoad, onError ) { var texture; var loader = THREE.Loader.Handlers.get( url ); if ( loader !== null ) { texture = loader.load( url, onLoad ); } else { texture = new THREE.Texture(); loader = new THREE.ImageLoader(); loader.crossOrigin = this.crossOrigin; loader.load( url, function ( image ) { texture.image = THREE.MTLLoader.ensurePowerOfTwo_( image ); texture.needsUpdate = true; if ( onLoad ) onLoad( texture ); } ); } texture.mapping = mapping; return texture; } }; THREE.MTLLoader.ensurePowerOfTwo_ = function ( image ) { if ( ! THREE.Math.isPowerOfTwo( image.width ) || ! THREE.Math.isPowerOfTwo( image.height ) ) { var canvas = document.createElement( "canvas" ); canvas.width = THREE.MTLLoader.nextHighestPowerOfTwo_( image.width ); canvas.height = THREE.MTLLoader.nextHighestPowerOfTwo_( image.height ); var ctx = canvas.getContext("2d"); ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); return canvas; } return image; }; THREE.MTLLoader.nextHighestPowerOfTwo_ = function( x ) { --x; for ( var i = 1; i < 32; i <<= 1 ) { x = x | x >> i; } return x + 1; }; THREE.EventDispatcher.prototype.apply( THREE.MTLLoader.prototype );